OPEN TO SENIOR / LEAD ROLES
SENIOR TECHNICAL ARTIST

Procedural tools,
pipelines & the art
of shipping AAA.

Over a decade in game development, eight years in AAA, turning hard technical problems into artist-friendly workflows. From validation, profiling and pipeline tooling on Rainbow Six Siege to procedural environments, scattering systems and shaders in Houdini on Assassin's Creed.

10+
YEARS IN GAMEDEV
08
YEARS IN AAA
03
AAA TITLES
Barcelona, Spain
Worked on: Rainbow Six Siege (+14 seasons) Unannounced AAA Assassin's Creed Black Flag Resynced
01 / DISCIPLINES

What I do & where to dig in

The disciplines behind the case studies below ↓

02 / SELECTED WORK

Case studies

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More case studies coming as the archive fills out.

03 / CONTACT

Let's build something
hard to build.

Looking for senior / lead technical art roles. Happy to talk pipeline, Houdini procedural tools, open worlds, or whatever problem you're stuck on.

rubenacebal@gmail.com